Programmed to guard the books from any outside interference, Antrax pursues both crews with equal ferocity, sending lasers, Killer Robots, and Undead Cyborgs to kill them. In Antrax both Walker and the Ilse Witch's crews find themselves hunted through Castledown by a psychopathic computer system named Antrax. Determined to claim the books for herself and kill Walker for supposedly murdering her family, she dogs the protagonists every step of the way. Unfortunately, Walker's Arch Enemy, the Ilse Witch, is in hot pursuit, aboard the Federation ship Black Moclips, with a crew of bloodthirsty Mwellrets under the command of Cree Bega. The ship stops on three islands along the way, retrieving the keys that will allow them into the fortress of Castledown where the books are concealed, and battling threats like giant eels, living plants, and a haunted castle. The airship is the Jerle Shannara, captained by Rover mercenary Redden Alt Mer and his sister, Rue Meridan, and the crew includes Panax the Dwarf, Highland Prince Quentin Leah and his cousin Bek Rowe, seer Ryer Ord Star, Elven Prince Ahren Elessedil, enigmatic Shape Shifter Truls Rohk, and a complement of Elven Hunters under the command of former Home Guard Captain, Ard Patrinell. Seeing in this a way to benefit all the races, the Druid Walker strikes a deal with the current Elven King, and gathers a crew to sail across the Blue Divide and retrieve the books. His memories reveal information about supposedly lost books of magic, and old world sciences. He is revealed to be the only survivor of a voyage across the Blue Divide, and a member of the ruling Elven Elessedil family to boot. The first book, Ilse Witch opens when a man washes up on a beach. It concerns itself with a voyage of discovery made by the Elven airship, the Jerle Shannara. The Voyage of the Jerle Shannara is a three-book installment in Terry Brooks' best-selling Shannara series. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples.Pages that don't do this will be subject to deletion, with or without explanation. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted.Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so. Before making a single edit, Tropedia EXPECTS our site policy and manual of style to be followed.In The Voyage of the Jerle Shannara, Terry Brooks weaves together high adventure, vividly wrought characters, and a spellbinding world into an irresistible story of heroism and sacrifice, love and honor. A centuries-old sorcerer, the Morgawr, vows to find and control the fabled ancient books of magic–and he is an adversary of awesome might with a fleet of airships and a crew of walking dead men at his command. The intrepid heroes aboard the Jerle Shannara have reached their breaking point. Now the fate of the Four Lands hangs in the balance. It is Antrax: a spirit that feeds off enchantment and traps the souls of men. While in search of the elusive magic, Walker Boh is lured into a trap–caught in a dark maze beneath a ruined city, stalked by a hungry, unseen enemy. But someone else understands the map’s significance: the ruthless Ilse Witch, who will stop at nothing to possess it–and the powerful magic it leads to. In these enchanting novels, a colorful contingent of characters takes to the skies aboard a magnificent airship–the Jerle Shannara–on a quest fraught with wonder and danger.Ī half-drowned elf carries a map covered with cryptic symbols–and Walker Boh, the last of the Druids, has the skill to decipher them. Now, for the first time in one marvelous collector’s edition hardcover, here’s the complete trilogy of the Voyage of the Jerle Shannara: Ilse Witch, Antrax, and Morgawr. TheNew York Times bestselling author of the classic Shannara epic, Terry Brooks, has proven himself one of the modern masters of fantasy, brilliantly creating breathtaking worlds of magic, adventure, and intrigue.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |